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Here I will be explaining the programming process of a Tower Defense

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- Enemy Mechanics                     - Tower Performance

 

 

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- Global Controllers                 - I will Update it  while 

                                                 

                                                   Develop the game

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- *All enemies, towers, UI and background have provisional materials​.

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INDEX
Track-Enemy

INDEX

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- Track and Enemy

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- Tower and life bar

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- Tower Placement and Tesla

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- Enemy Shooter and UI

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Create a Track and an Enemy that can walk on this

Create your Background

1.png

Baking a Navigation on your Track

2 copia.png

Create a GameObject with a NavMeshAgent

3 copia.png

Replace the Test for the Final GameObject

5 copia.png

Check the test works

Check the final result

TOWER- LIFE BAR

Create a AutoShooter Tower and the Enemy's life bar

Create your Life Bar

7 copia.png

Create a Simple Tower Prototype

8 copia.png

Program the Rotation and the Shoot   P2

10.3 copia.png

Test Prototype Tower

Program the performance of the Life Bar

7.1 copia.png

Program the Rotation and the Shoot   P1

10.2 copia.png

Replace the Prototype for the Final 

10 copia.png

Final Tower Performance

Tesla-Placement

Create a Placement for the Tower and a Tesla Tower

Create the Colocation Placement

12 copia.png

Create a Test Tesla Tower with a Enemy Detector

14 copia.png

Change the Provisional Sprite for the Final Sprite

16.png

Check that it works well

Check that the Tesla Detector and Collision works well

Check the correct Performance with a Enemy

Zastaba-UI

Create a Enemy Shooter and a Simple UI

Create your Enemy Shoother

18.png

Test the Shot with a Tower

Program the Enemy's shot

18.2 copia.png

Create a Simple UserInterface

20 copia.png

Program the Interaction between the UI and the Towers

Check for the Last Time that Everything goes Right

20.1 copia.png
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